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Last year I did some really fun freelance for Klutz Books – you probably remember them from your childhood as those wacky interactive educational activity books. I used to love them and was really happy to get a chance to contribute to “The Book of Impossible Objects” – all about optical illusions. Here are a couple of the illustrations I did:

 

 





I hope to see everybody at Emerald City Comicon this coming weekend, March1-3 in Seattle. I’ll be at Booth 2502 with the awesomely talented Ryan Hungerford! Here is a handy map for you:

 I have a couple of new prints I’m excited to premiere at ECCC! These will be available on my Etsy shop after the show.

Little Red Riding Hood

Doctor Who!!!!

For one of our assignments I decided to design an “Evil Queen” character. I learned that this is not nearly specific enough to make an interesting character out of, which was a valuable lesson. I feel like the designs I ended up with were pretty generic, but I had fun exploring what felt “evil”. The other thing I learned: I love drawing with China Markers. They are so huge and permanent and sticky, they really made me loosen up!

One of the assignments we got early on was to really loosen up and try materials that we wouldn’t normally use. For instance, if you always use Photoshop, go back to traditional media and try something you’re not so used to. In this case I grabbed some cardboard, pencil, and acrylic paint…had a lot of fun and was really happy with how these turned out. Need to do the same thing again soon. (I decided to do wizards because I had just joined Orange Door Armory and our new game was going to be all about wizards.)


 

 

Last spring I took the Character Design class at the Animation Collaborative with Pixar artists Matt Nolte and Dan Holland. I learned so much from those guys and had a terrific time in their class. Here is one of our early assignments, which involved creating characters out of cut paper. This was a great way to loosen up and find shapes that I wouldn’t normally use. It also makes you stop thinking about line and construction and go for the true feeling of a character. You should try it out!

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Last year I was lucky enough to take a gesture drawing class in San Francisco with Pixar’s Alex Woo. Alex teaches the gesture class at Pixar and is a real master at it. Learned so much from him and had a great time in the class.

We started out with some simple shape and line of action exercises:

Then we moved on to putting figures into those basic shapes:

Some great feedback from Alex:


We did some really fun exercises where we translated the model’s pose to an animal:

More gestures:

We also spent a good chunk of the class working on storytelling images/sequences:

Had some fun putting together a few animated GIFS showing the process all at once.

 

 

 

 

 

 

 

 

 

 

 

 

 

 


If you haven’t read Part 1 or Part 2, check ‘em out. Now, on to Part 3…final color and cover design! When I first started this project I had hoped to be able to do most of it traditionally. I really like the idea of having a physical piece of paper with your art on it. Unfortunately because of time constraints this was not possible. I made use of the new lifelike brushes in Photoshop CS6 for the watercolor and ink effects. here are some of the final (untrimmed) page designs:


The cover was the last thing I did for the book. I had a few different ideas based on Nick’s original concept:

Nick liked Design “F”, so we went with that one and made it wrap all the way around the book:

The colored art:

The final book cover, with title design by author Nick Daze:

Roger Nix, President at Six is available for sale from Three Bean Press or on the iBookstore if you’ve got an iOS device.

 


For me, page layout is probably the hardest step of putting together a book, but also the most rewarding. To be successful here you have to balance a number of things:

  • Composition. This is the most important. Your composition relays so much information to the viewer about how to feel when they look at the image. Is the scene happy, sad, mysterious, tense? You should emphasize that feeling with the way the picture is laid out. I highly recommend Rowland Wilson’s notes about composition. Mark Kennedy shared them on his blog here.
  • Storytelling. What story point does the viewer need to come away with? If there was no text, what would they think is happening? How can you stage and pose your characters so that the acting is clear? Disney storyman and children’s book author Bill Peet was the master at this. (He singlehandedly storyboarded all of 101 Dalmations, AHEM.)
  • Text. It can be annoying, but you always have to remember that people need to be able to READ the book! It’s not just about pretty pictures. This means leaving enough breathing room around text boxes and deciding how you are going to split up the manuscript.
  • Consistency. Keeping your characters and environments on model and looking the same throughout many pages is no easy feat. It helps to pin up your turnarounds above your work area so you can always view them at a glance. You also have to be consistent in your tone. What type of book are you making? Is it epic and cinematic? Is it simplistic and for pre-schoolers? Choose the right camera angles, poses, facial expressions, etc that match your tone.

Before I start any drawing, I like to break down the manuscript into the right number of pages. In most cases for a kid’s book this is 32. (Gwendolyn is 64 pages, cause we are dumb and overambitious.) Sometimes the writer or publisher will provide you with a page layout, and even descriptions of the imagery they’d like on each page. I usually take that with a grain of salt and provide my own alterations if I think it could be  arranged differently. Here’s what the text-only layout basically looked like:

Once the text layout has been approved, on to thumbnail sketches for each page:

You can see that I dropped in models of the main characters in the center for reference. I also write a lot of text notes and ideas here. These thumbnails often change significantly in the next step, which is the “rough” page lay in phase. Here are a few examples of page roughs:

You can see in the first couple images that I usually keep the characters on one layer and the backgrounds on another. Sketching in Photoshop makes this easy, and allows me to edit character placement and design quickly without messing up the background. I will also sometimes lay in tone, if it’s essential to making the image read well, as in the image above. The next step in this project was “tight pencils,” which I ended up doing digitally as well. Because I have already laid out the text and figured out the poses and acting, I can focus solely on making clean, appealing pencil drawings here.



Previously – Part 1: Preproduction  ——   Next up – Part 3: Final Color and Cover Design

Roger Nix, President at Six is available for sale from Three Bean Press or on the iBookstore if you’ve got an iOS device.